Dragon Lord A Dragon Lord is the general at the head of an army, the emperor at the helm of an empire, or the wearleader who dominates a battlefield. He learns much from dragons, modeling his philosophy and strategies after the powerful creatures with great success. Dragon Lords strike fear into the hearts of all who cross their paths and use brilliant combat tactics that mirror those of true dragons. In many legends, a dragon lord is the spirit of a dead dragon reborn into a different body, slowly awakening itself over time and coming to realize the power of its former self. |
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PnP | NWN2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Requirements: Base Attack Bonus +6 Skills: Intimidate 9 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Class Features: Hit Die: d10
Class Skills (2+Int Modifier): Climb, Craft, Handle Animal, Intimidate, Jump, Ride, Sense Motive, Swim | Class Features: HD: d10 Base Attack Bonus: High High Saves: Fortitude Weapon/armor proficiencies: None Class Skills: Craft Armor, Craft Weapon, Intimidate, Lore, Taunt Skill Points: 2 + Int modifier | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Draconic Aura's: At level 1, 4, 7 and 10 a Dragon Lord gains the use of a new Draconic Aura. Initially, the bonus provided by this aura is +1; at 5th level it increases to +2 and at 9th level this bonus increases to +3. The selection of Draconic Aura's is at the bottom of the page.
Reckless Devotion
Divide and Conquer:
Dragon Leadership:
Starting at 4th level, you add 2 to your Leadership Score for the purpose of attracting a cohort with the
dragonblood subtype. Most dragon lords prefer the Dragon Cohort feat to the Leadership feat, but this
benefit applies equally well to any feat or ability that grants you a cohort.
Crushing Defeat: |
General rules:
Energy:
This aura grants a bonus on the save DC for your acid, cold, electricity or fire effects.
Choose one energy type when this aura is chosen; the bonus applies against the following:
Spells, powers, spell-like abilities, supernatural abilities, or any other ability that either
has the appropiate descriptor or deals damage of the chosen type.
Insight:
This aura grants a bonus on Decipher Script, Knowledge and Spellcraft checks.
NWN2: bonus would apply to Lore and Spellcraft
Power:
This aura grants a bonus on caster level checks made to overcome spell resistance.
Presence:
This aura grants a bonus to Bluff, Diplomacy and Intimidate checks.
Resistance:
This aura grants Resistance to either Acid, Cold, Electricity or Fire (pick one energy type when
choosing this aura) equal to 5x your current Aura bonus.
Resolve:
This aura grants its bonus to Concentration checks, as well as the Save DC versus Fear, Paralysis and
Sleep effects.
Senses:
This aura grants a bonus on Listen, Spot and Initiative Checks.
Stamina:
This aura grants a bonus on Constitution checks (Not CON-based skill checks) and Fortitude saves.
Swiftness:
This aura grants a bonus on Climb, Jump and Swim Checks. It also increases movement rates of any
climb, fly and swim speed equal to 5x your aura bonus. It does not grant any movement mode you
do not already possess.
NWN2: increase movement speed 5% per point of aura bonus instead ?
Toughness:
This aura grants Damage Reduction 1/magic per point of aura bonus.