Some info on setting up Targetware on windows / linux

-         Windows
-         Linux
-
Make sure your card can do openGL and has the driver installed.
This is the default for any ATI or Nvidia card (and many others)  since 1999-2000, but I am just making sure here.....

Installation is easy. This is windows and linux related, I do not have a Mac, but I guess it wont be much different.


- Download the basic game from targetware  ==>
from the downloads page
- Install it
- create an account with targetware (free)
- fire up the game
you might have trouble in some cases with getting a working screen;
on windows, from the base folder, open the "user" folder and open the config.txt file
change the [Screen] section: this will probably work on any card, since it requires next to nothing.
I have had TW running on a 16 Mbyte video card.

[Screen]
Width = 800
Height = 600
Depth = 16
Refresh = 60  <== normal rate for flatpanels!  CRT's usually have 70 or 75 or somesuch....
Multisample = 0
Windowed = 1
Render Flags = 0
Gamma = 1

- click Settings
- click General
- give the username and password of your account.
   You need to do that if you want to download the flightsim mods you want to try.
- go back to the main screen
- click download mods
Choose a mod and download it.
- click Settings again
It s time to setup your hardware and preferences.
- Video
set it on lowest for now. ( sounds awfull, but in fact it is quite acceptable )
- Joysticks
This is the best part and also the hardest part.
Tgtware has an imho excellent way of handling the configuration of your input stick(s), pedals, rudders or what else you like.
 As long as it is USB, you can have many at the same time.
 Furthermore, you can have multiple setups. For instance, one with your Force Feedback stick, and another with a non FF stick.
Or two sticks if you fly a twin engine bomber. Or if you want to use a second stick for your viewing around.

You can switch in-flight between your setups, as well.

First of all:
unload your joystick software or make sure that you activate a profile that is completely empty; that is,
 there is no assignment of keystrokes to any of your stick buttons. Targetware lets you assign any keystroke to any stick button,
so no problem or limitation there...... In fact this means you can use your good old MS SW stick again in XP, since you can assign all the buttons again, something
that micro $oft doesnt allow you.......

If you dont, you might be in for hours of desparately searching why the sim is dropping bombs all of a sudden,
 or refuses to start your engine or whatever. (talking from personal experience here ;) )

- click settings -> click joysticks
- calibrate the devices, one by one. You have to do that inside targetware.
its simple and straight forward.
Now for the tweaking of your stick(s)

there is 3 important factors: dampening, deadzone and scaling.

- deadzone ignores  small movements when the stick is in the neutral position
it is a way to stabilize your stick when you want to go straight on and not have the plane react to the unintentional little movements.

- dampening delays the movements you are making with your stick.
 it is a way of making your controls more smooth, less jerky.
to much dampening makes your controls sluggish, responding
much to late

- scaling   determines how intense your movements with the stick are passed on to the game
but in relation to the position of the stick:
you can set it to scale linear: every millimeter of moving the stick produces the same reaction. ( picture nr 1)
you can also scale in such a way, that the beginning of the total reach reacts less and the last of the total reach
reacts much  more: this would result in slower reacting of the plane around the center position, and stronger reaction.when the
stick is moved to its extreme positions. ( picture nr 3 )
The reverse is also possible ( picture nr 2 )


I'll use my own gear as an example:
Logitech ForceFeedback stick
Simped pedals  ( yes, they are really very good :) )
Logitech wingman stick.
All of these are USB. I dont have experience with old-fashioned gameport devices. I guess they work just as well.

scaling examples: X-as response ( rolling of the plane)


Linear response

initial a quick, aggressive response
initial a calm,. slow response


Deadzone
: leave stick centered; if the little green circle is exactly and motionless in the middle you are done. you have a sturdy, probably electronic stick.
If not, move the slider slowly from zero up until the little green circle jumps to the middle and stays motionless.
This prevents the stick from sending the jitter signals that you did not intend and prevents rudder-flutter and things like that.........



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to be continued...........