Matilda is a proprietary tool from Dynamix. Dyanmix gives its permission to allow the tools use in modifying shape material lists for Red Baron II/3D ONLY. Using Matilda: Matilda will only run on a win95/98 machine (no nt). Double click to start it. The editor is currently empty. You must first load a palette. The 1mat.pal(Flybert) or 1.pal supplied should be the correct simulation palette. Load the palette under the palette menu option. After you load the palette you can load the material lists. When a list is loaded, its materials are listed in the material box on the left side. Clicking on a material will allow you to edit it.If the material is a bitmap, the editor will try and show a preview of the bitmap in the preview window. If the material is a palette index color or an RGB color it will appear as that color in the preview window. Append: Delete: It is not advised to use either of these two options. Red Baron needs materials in the material file.Deletion of a material will cause RBII3D to crash. Appending a material does no good since nothing in the shape will reference the new material. Edit as RGB: Clicking on a material and selecting this option lets you enter data as RGB values for that material. Since RBII3D is palette based, this option has limited effect since the editor will try and find the closest match to the rgb value in the loaded palette. Flat, Smooth and unlit are shading options for any geometry using this material. Flat means the surface shades without gradient as light hits it. Smooth means the surface shades smoothly across the surface. Unlit means light has no effect on this material. Useful for making sure something stays solid black no matter what. Edit as Palette: Same as above except you can pick the color straight from the palette. Edit as Texture: Sets this material to be a texture. Transparent means all colors in the bmp with color index 0 are transparent. Translucent is pretty messed up so you should probably avoid it. The other options are pretty self explanatory. Once you've edited the material list you can save it under the file menu. Naming for material lists: Each shape has up to 5 dml files (4 detail levels and a cockpit if applicable). The naming is: 03pp9L00.dml where pp - plane enum from master enum list in hex format L - detail level 0 meaning the highest detail and 3 being the lowest.