Salute! this is the GUI landmark editor for redbaron3d. Both MMP and Single Play. it ONLY runs on a linux desktop on an up to date distro : so do not try it on RedHat; RedHat runs on 5 year old kernel code. I might, in a distant future, try to get it to work on Microsoft Windows. It's a major headache, and performance is sub standard on windows. A pain to work with, especially when dragging around objects on the map ( on a 12 core Ryzen 5 @4ghz ) warning :: I assume you know what the lndmrks#.dat files do and what the lo0X####.dat files do. all necessary lndmrks#.dat and loxx##??.dat and other supporting files come with this distro. Unzip it to a separate folder, and click on lmedit to start it. thats all in terms of configuration.. Some IMPORTANT things to remember when using LMedit : RedBaron3D landmarks: north is north as on maps. i.e, north is top of page, south is bottom, etc. 0 degrees is east, 90 is north, 180 is west, 270 is south. as we learned at school Rotation is thus counter clockwise. maps, the landmark#.dat files, use normal existing lattitude and longitude co-ords (i.e. the real world location method ) i.e, the coordinates of the still existing towns like Lille, Nieuport are the same in a real world map. the co-ordinate system of the location of objects in the (loXX##NN.dat) file that describes each landmark is using x,y axes as we know it from school. positive Y is up, positive X is right-hand, 0,0 is in the middle etc. The distances are in feet (!) +y -x __|___ +x | -y Please note: x,y show in LMedit as "normal" IF, and only IF, the North is at the top of the page (270 degree manual), rotate with LM rotation enabled AND the landmark has 0 degree rotation on the map. so only a landmark with 0 degree rotation and displayed with North @ top of page ( 270 manual ) will show x and y as you are used to. Most landmarks in RB are NOT 0 degrees rotated. You dont have to worry about it. LM will handle it automagically. Another thing: a landmark with 0 rotation, is pointing east.... in the case of airfields, the plane is put on the airfield facing east. Rotation of the landmarks around their center is clockwise. what can LMedit do : (short telegram style ) change the landmark files: you can create, change, move, hide, unhide, copy, rotate and blank the landmarks for every map. You can also list them to a text file, e.g. for a target list in your rb2server.ini the landmarks themselves each have 1 (one) location file : the lo02xxxx.dat file, which describes which objects are on that particular landmark. hangars, buildings, bridges, trains, MG-nests, artillery, trenches, trucks, small tanks, etc etc. change the location files : ( lo02xxxx.dat files ) you can load the location file, it shows in a separate window a map of where all the objects are. LO editor can handle maps of locations upto 4 km ( 2,5 mile ) wide and deep. You can create, change, remove, move, duplicate, add any kind of object in the location. you can also list the location to a text file. IF you want others to see your changes, you need to do two things: 1= run a server with a landmarks file that has your location(s) 2= make sure pilots have your location files. if they do not have your changed location file(s), they will not see the changes. more over, if you ADDED or REMOVED landmarks, or CHANGED their position on the map, they will need to have your changed landmark files. tip: to make sure the pilots have your modified location and landmarks files you can do the following : 1) copy ALL the airfields to the worklist, and then ADD THEM AS NEW to the landmark file. 2) DISABLE all the original airfields. (they are at the beginning, top of the list. the new ones are at the bottom ) 3) save it to a separate lndmrks#.dat and use that on your RB3d server This way, you can keep the existing non-airfield locations as you wish, while changing what you want to change. if you have this landmark file on your server, people with the normal landmark files will not see any aerodrome to start flying from. and they will know they have to get a patch. for the rest : try it out, look at the hints when you move your mouse on top of items and try find out what does what. I might write some day a little how-to, but this is a beta. you have been warned.