Interpolated bitmaps, or 'when CAN you see the white of their eyes?' | |
Marathon and Myth both use bitmap-images for the visuals.
However, while marathon allows a fine-tuned first-person view of bitmaps
with a bigger size, myth is actually a third-person view (a bird-view or a
god-view) and hence the myth-bitmaps are smaller. Myth:SB has even -25% smaller bitmaps then Myth:TFL. So when a myth-bitmap is pasted straight into the marathon shapes on a 1:1 scale, one gets result A. Marathon-physics allows to set the scale of the bitmaps, but those look upclose like B. A compromise has to be made, and with a little photoshopping and a huge demand on the player's imagination, result C is what I actually set for. Untill the Great Powers of Bungie release their Art-sources for the public (uhm, never?), this compromise is what it is. I am not interested to revert-design with a decent 3d-program all(!) the models. (Well... unless a G4 falls off the truck with some Strata installed :) So... does it suck then? Try it for yourself when being chased by a swarm of fast(er?) ghols, trying to reload yer last clip and REALLY trying to avoid the places where Giants Walk The Earth... :) Note: the above graphic was made with the old cluts, recognizable seen on the trow with its yellowish highlights instead of: | |